7 Days To Die [Alpha 12.1] ENG
- Type:
- Games > PC
- Files:
- 2
- Size:
- 996.46 MB
- Tag(s):
- Early Access Survival Zombies Crafting Indie
- Uploaded:
- Jul 9, 2015
- By:
- polan32
Title: 7 Days to Die Genre: Action, Adventure, Indie, RPG, Early Access Developer: The Fun Pimps Publisher: The Fun Pimps Entertainment LLC Release Date: 13 Dec, 2013 Added Added a global soft wind intensity to avoid dead silence Added wooden bows can now be repaired with sticks Added flashlight attachment support for sniper rifle and hunting rifle Added a little haze into depth of scene Added snow sub biomes now contain birds nests Changed Changed reduced chance for bears to spawn Changed increased club damage and tweaked all clubs Changed increased stone arrows and tweaked all arrows Changed slowed sky transitions for a more natural feel Changed the minimum degradation of all clubs is now 100, like the stone axe Changed new game starts now at 7am Changed raised bottom wellness cap from 50 to 60 Changed adjusted rain specularity on surfaces and grass Changed adjusted speedTree alpha cutouts with depth, AO, and diffuse lighting Changed stack limit of many items from 64 to 250 Changed auger has no durability until we can resolve it properly, before it degraded too fast Changed tuned each biome for proper amounts of bird nests Changed health of minibike this may help to fix minibikes disappearing in some cases Changed improved zombie hit collision, removed a gap between the head and upper torso which would allow for some arrows or bullets to pass through the neck area Changed committed dead mountain pine billboard meta files – hopefully fixing the billboard outlines in radiated areas on low tree LOD’s Changed randomized weather on new games Changed brightened stormy weather to avoid confusion that it’s night time during the day Changed reduced crafting time of grain alcohol in half (Joel) Changed reduced crafting time of bio fuel in half (Joel) Changed bio Fuel is now made from animal fat instead of tallow (Joel) Changed rain spectrum Fixed Fixed loaded ammo changes type when swapping Fixed shotgun shells disappearing when changing to slugs Fixed FreeCameraMove + reload button force reload dupes ammo Fixed craft timer resets to start when removing item out of the output window Fixed auger in output slot gives 1 gas can per gas remaining Fixed heavy rain on biome borders fixed Fixed cursor moves by itself when game controller is attached. Game controller is now disabled by default Fixed flash thunder and weather sounds on entering game fixed Fixed mouse and gamepad axis movement could be bound to actions Fixed game browser showing wrong game time Fixed the Trade “blood for ammo” Bug Fixed removed a syntax error from biomes.xml Fixed global specular reflections in speedTree Fixed indoor furniture getting rain Fixed rain striped effect on surfaces Fixed surface rain effect from popping Fixed locked storage chest becomes empty after breaking lock Fixed game not getting past loading screen with IndexOutOfRangeException Fixed locale issues when loading on Linux / MacOS Fixed load old save game with good gear, start new game and inherit all gear Fixed Console commands GetTime and SetTime Fixed timing of fireaxe, hoe and pickaxe. The animation no longer gets out of sync with the animation in first person Fixed Null ref error when firing arrow into snowy sky Fixed console doesn’t work with map open Fixed save game does not save your minibike Fixed improved fat zombie and fat zombie cop collision so neck shots work Fixed minibike moves on its own after the player dismounts. Fixed increased rain on surfaces angle Fixed reload dupes ammo bug Fixed dead tree02 and dead shrubs so zombies don’t spin on them and updated art. Dead tree02 now falls because it’s bigger. Fixed black textures on linux/mac Fixed Null ref causes chunks not to load Fixed trees killing people immediately Known Issues Some players have experienced memory leaks Linux / Mac OS builds still have black horizons (black models) Some players are experiencing black chunks of the world